HIGH-PERFORMANCE, LOW-TECH
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Background

Think about the internal gains in a building (ie all of the things that give off heat) - humans, lighting, equipment, appliances,  computers, etc., etc. Now consider all of the external gains on a building - sunlight, wind, heat gain through infiltration, weather, etc.

The balance point is the base temperature necessary to anticipate annual energy demand to heat or cool a building (but NOT how you size a mechanical system). In other terms, it is the outdoor temperature where the energy produced in a space is equal to the energy escaping from the space (and the temperature remains steady). For example, if you set your thermostat to 65F and you have 5F of internal gains, your balance point = 60F. 

To calculate this temperature, you first need to calculate the internal gains (how much "free heat" are you getting?). Next, you calculate the transmission loss through the envelope. ​ΔT = Q(int) / UA.

ΔT = change in temperature (
°F or °C)
Q(int) = internal gains (BTU/hr)
UA = envelope losses: u-value x area (BTU/
°Fhr)

1. Internal Gains
Solve for Q(int)

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lighting
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Mark Wahlberg (people)
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appliances / equipment
Things that use energy typically ​produce some sort of heat. In cold climates, this is a good thing - it's essentially free heat. In hot climates, however, it will present added challenges. Internal heat gains come from lighting, occupants, equipment, appliances or other interior sources.

To calculate internal gains, all you really need to do is add them up (make sure they're in the same unit). Here we'll use Btu/hr. 
​1W = 3.41 BTU/hr

2. Transmission loss through envelope Solve for UA

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When specifying materials for buildings, we need to understand a materials capacity to transmit or resist heat flow (energy). This is typically described in R-value or U-value (inverse of R)
R-Value = the capacity of a material to resist heat flow (resistance value) (Ft2 °F hr / BTU)
U-Value = the capacity of a material to transmit heat flow (BTU/Ft2 °F hr)

Sample problem:

Find the balance point of a 30' x 40' x 10' house with R-10 walls, floor and ceiling. There are 4 people (300 btu/hr) and (10) 40 W lights.

1. calculate internal loads: (remember, 1W = 3.41 BTU/hr)
4 x 300 BTU/hr (people) + 10(40 W) x 3.41 BTU/W = 1200 BTU/hr + 1364 BTU/hr = 2564 BTU/hr = Q(int) (internal gains)

2. calculate transmission loss (find UA)
2 (40 x 10') = 800 ft2    (long wall)
2 (30 x 10') = 600 ft2    (short wall)
2 (30 x 40') = 2400 ft    (floor and ceiling)         =3800 ft2 = A (area)
3800 ft2 x (1/10 Btu/ft2Fhr) = 380 BTU/Fhr = UA (transmission loss)

3. Find ΔT assuming the outside temperature is 65F
ΔT = Q(int) / UA. So... (2564 BTU/hr) / (380 BTU/Fhr) = 6.75 F. 
So that means that you're getting 6.75 F of gains and when it's 65F ou
tside, your temperature will balance out at 71.75F.


​With your team...

Predict the temperature inside the box after 20 minutes. Assume that the room temperature is 70 degrees. 

Assumptions: ​The box is 11" x 11" x 11" (for simplicity, you may assume that it is 1' x 1' x 1'). The (4) walls and (1) roof are 1/4" acrylic with an R-value of .86 (Ft2 °F hr / BTU). The base is MDF, which has an R-value of 2.35 (Ft2 °F hr / BTU).

Finally, decide your next 'investment' - would it be more effective to improve the envelope (minimize losses) or add energy (increase interior gains)?

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Balance Point Game

The objective of this exercise is to modify a basic glass box to achieve the highest equilibrium temperature possible. Students will explore choices very similar to the choices in buildings: change heat source (light bulb), enhance envelope, or add thermal mass. Additionally, each material choice will also come with a financial cost. ​This game was originally conceived by David White at Berkeley University.

​Preparation

​Each group will begin with a basic cube constructed of wood and Plexiglas. Inside the cube is a 25-watt bulb, representing the cube’s furnace. At the beginning of the lab, the cube will be in thermal equilibrium. The energy gained from the 25-watt bulb will equal the heat lost through the cube’s skin.
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Rules

The goal is to raise the equilibrium temperature of the cube. However, improvements must be added and evaluated one at a time (every 20 minutes). After each improvement was added, group monitored the cube’s temperature to gauge the effect of the improvement. Groups recorded improvements, times, and temperatures on the evaluation forms provided, and on a master graph for the class. Rules:

​• One glass side of the cube must always remain uncovered.
• The wood base of the cube must remain on the bottom.
• No material may be added to the interior of the cube except a new light bulb, a block of mass, or a can.
• No modifications are allowed which attempt to specifically influence the local area of the thermometer in an unrepresentative way.
• Prohibited activities will result in bankruptcy and disqualification.

Students were encouraged to spend as little as possible - prices assigned to the improvements were just a device and did not represent real market values. To be realistic, they would be periodically presented with an energy bill. Improvements:
Heat (Light) Source
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25 W Bulb ($1)
40 W Bulb ($2)
60 W Bulb ($3)
Thermal Mass
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Jar of Water ($3)
Concrete Brick ($2)
Wood Block ($1)
Envelope
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Air Sealing Tape ($1)
Radiative Barrier, R-1 ($2)
Foam Insulation, R-4 ($3)
Additional materials might include: white / black paper or white / black / polished metal can

Ready, set, GO!

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preheating the brick 

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adding radiative barrier
Team 1
​Ketki, Erin, Sydney, Christopher
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Team 2
James, Emmanuel, Bradley
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Results

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​​Acknowledgements

​Special thanks to Robby Sachs for cutting materials and building the boxes. 
  • Projects
    • Environment Box
    • Passive Refrigeration
    • Water Cooling
    • Fog Catching
    • Roof Geometries
    • Optimal Insulation
    • Cooler Windcatcher
    • Green Machine
    • Mitigating Humidity
    • Convective Air Flow
    • Styrene Reuse
    • Thermal Reflection
    • ETFE Rigidification
    • Phase Change Materials
    • Polar Reflection
    • Cavity Depth Variation
    • Vapor Permeability
    • Algae Facade
    • Moisture Buffering
    • Engineered Geometries
    • Recycled Desiccant Materials
    • Living Wall
    • Solar Shading Facades
    • SHADESin.reACTION
    • Low-Fab Dehumidification
    • Breathing Wall
    • Urban Heat Island
    • Acoustical Design
    • Latent Heat of PCM's
    • Insulative Qualities of Air
  • About
  • Lectures
    • Building Science Basics I
    • Building Science Basics II
    • Research & Literature Review
    • Scales of Fabrication
    • Electronics
    • Methodology
    • Graphical Excellence
    • Moving Graphics
  • Assignments
    • 1: Research Proposal
    • 2: Prototype
    • 3: Data
    • 4: Design Proposal
    • Presentation & Paper
  • Workshops
    • Thermal Scavenger Hunt
    • Balance Point Game
    • Advanced Shop Training
    • Basic Electronics
    • Advanced Electronics
    • Excel & Illustrator
    • Data Visualization
    • Videos
    • Animations
  • Syllabus
  • Resources